Open MingYuanLiu opened 2 hours ago
I define the class as shown below
namespace Script.CoreUObject { [UClass] public partial class BP_DynamicTest_C : AActor { [UProperty, BlueprintReadWrite] public string Name { get; set; } [UFunction, BlueprintCallable] public void SetName(string InName) { Name = InName; } } }
when i finish compiling, the engine is crash dump, the crash stack is
LoginId:10a565f64833bafd8454c7b0f76485a3 EpicAccountId:c3736084582141c891b36ca63b56c508 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000040 UnrealEditor_UnrealCSharpCore!FDynamicGeneratorCore::GeneratorFunction() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Private\Dynamic\FDynamicGeneratorCore.cpp:1324] UnrealEditor_UnrealCSharpCore!FDynamicClassGenerator::ProcessGenerator() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Private\Dynamic\FDynamicClassGenerator.cpp:318] UnrealEditor_UnrealCSharpCore!FDynamicClassGenerator::GeneratorBlueprintGeneratedClass() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Private\Dynamic\FDynamicClassGenerator.cpp:426] UnrealEditor_UnrealCSharpCore!FDynamicClassGenerator::Generator() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Private\Dynamic\FDynamicClassGenerator.cpp:216] UnrealEditor_UnrealCSharpCore!FDynamicDependencyGraph::Generator() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Private\Dynamic\FDynamicDependencyGraph.cpp:129] UnrealEditor_UnrealCSharpCore!`FDynamicGenerator::Generator'::`2'::<lambda_1>::operator()() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Private\Dynamic\FDynamicGenerator.cpp:30] UnrealEditor_UnrealCSharpCore!FMonoDomainScope::FMonoDomainScope() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Public\Domain\FMonoDomainScope.h:23] UnrealEditor_UnrealCSharpCore!FDynamicGenerator::Generator() [F:\AI_UI\XmlUI\Plugins\UnrealCSharp\Source\UnrealCSharpCore\Private\Dynamic\FDynamicGenerator.cpp:19] UnrealEditor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674] UnrealEditor_Projects!FModuleDescriptor::LoadModulesForPhase() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696] UnrealEditor_Projects!FPluginManager::TryLoadModulesForPlugin() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766] UnrealEditor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903] UnrealEditor!FEngineLoop::LoadStartupModules() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4738] UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
i found that the cpp property is nullptr, so how can we fix it?
Use UE types, such as FString, instead of string
I define the class as shown below
when i finish compiling, the engine is crash dump, the crash stack is
i found that the cpp property is nullptr, so how can we fix it?