Open onehalfmv2 opened 8 years ago
I have read the spec and must say yes it is possible. The kind of implementation fits well to Cobweb's viewer classes. There would then probably be a menu item to switch to WebVR.
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An: create3000/cobweb cobweb@noreply.github.com
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Betreff: [cobweb] WebVR (#6)
Is it possible to use cobweb with WebVR?
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Impatient X3D autors world probabaly use a Script node. Inside the Script node they can get the state of the device and thus the position and orientation. Do more or pobably less calculations to get position and orientation values for a Viewpoint node. A stereoscopic view (on some output devices) could be achieved with two layers side by side and two viewpoints, one in each layer. This already the half work of the issue.
Von meinem Samsung Galaxy Smartphone gesendet.
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Von: onehalfmv2 notifications@github.com
Datum:21.01.2016 07:32 (GMT+01:00)
An: create3000/cobweb cobweb@noreply.github.com
Cc:
Betreff: [cobweb] WebVR (#6)
Is it possible to use cobweb with WebVR?
— Reply to this email directly or view it on GitHub.
Would you be interested in writing a template for WebVR to make it easy for content authors to include their portfolio of X3D work so that it could be experienced within an HMD like Oculus? For example, Fraunhofer has a template for the Rift using a X3D classroom scene here: http://examples.x3dom.org/Demos/ClassroomVR/classroom-rift-webvr-2.html Thanks
Modern WebVR cannot currently be faked with a Script tag, as some VR devices do not accept output on a normal monitor as visuals to display (in particular, Rift and Vive).
Is it possible to use cobweb with WebVR?