Closed splace closed 5 years ago
also, doesn't seem to be a 'clean' way to add textures to a MultiTexture.texture field.
you CAN do it by making a dummy shape giving that a texture then dragging it into the MultiTexture.texture field.
Use drag an drop feature in OutlineEditor to compose a MultiTexture.
documentation says it's Titania but not x-ite, so tried switching off compat. mode but still no way to generate i can find.
Note: this is for conversion of a world using Cortona's AdvancedAppearance ("http://www.parallelgraphics.com/vrml/proto/Cortona/extensions.wrl#AdvancedAppearance") node, which seems to have basically the same functionality just a different structure.