Closed coderextreme closed 9 months ago
The problem with this model is, that a skin coordIndex is referenced up to 12 times in several HAnimJoint nodes. This is too much for a GPU accelerated humanoid. X_ITE only supports 4 references, as specified in glTF standard.
According to Michalis, the glTF has a minimum of 4 references. More may be added to the glTF through additional extension objects.
Thanks!
John
On Tue, Sep 12, 2023 at 4:52 AM Holger Seelig @.***> wrote:
The problem with this model is, that a skin coordIndex is referenced up to 12 times in several HAnimJoint nodes. This is too much for a GPU accelerated humanoid. X_ITE only supports 4 references, as specified in glTF standard.
— Reply to this email directly, view it on GitHub https://github.com/create3000/x_ite/issues/153#issuecomment-1715389147, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAFMJ5YSYN3R5N3J7TWYPATX2AWE5ANCNFSM6AAAAAA4ULFNAY . You are receiving this because you authored the thread.Message ID: @.***>
https://www.web3d.org/x3d-resources/content/examples/HumanoidAnimation/WinterAndSpring/Lily73Final0823Test2Index.html
Does not display well in x_ite well on website. I don't know about downloading yet.
view3dscene fails to render in some cases, see: https://github.com/castle-engine/view3dscene/issues/63
Thanks!