createS0ftware / angle

Automatically exported from code.google.com/p/angle
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do not use hardware acceleration #11

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
on droid do not use hardware acceleration

Original issue reported on code.google.com by hovhanne...@gmail.com on 20 Jul 2010 at 7:57

GoogleCodeExporter commented 8 years ago
??

Original comment by ipaju...@gmail.com on 19 Aug 2010 at 7:09

GoogleCodeExporter commented 8 years ago
mayby use , but on droid same game very slow compared with say G1. Can you 
explain me why ?

Original comment by hovhanne...@gmail.com on 28 Aug 2010 at 10:27

GoogleCodeExporter commented 8 years ago
Without logcat I can't say you what is happening. It's the first time I ear 
something like this.

Original comment by ipaju...@gmail.com on 6 Sep 2010 at 2:06

GoogleCodeExporter commented 8 years ago
I guess this is because display of droid is huge , and only on drawing go up to 
30 ms, on other engines this issue solved by dividing engine in two threads 
(computing and rendering). My game in beta and you can download and try from 
market ( Bird Race ). I like Angle engine, hope you do not stop working on it, 
and new updates coming soon :) 

Original comment by hovhanne...@gmail.com on 8 Sep 2010 at 6:09

GoogleCodeExporter commented 8 years ago
I'm working on ANGLE2 using NDK.
I encountered a lot of problems till the date.
My goal is you can code your game in Java or in C++ without distinction. Use 
GLES1 or GLES2.
But right now the engine isn't fast enough. ANGLE1 render faster.

Dividing the engine in two threads (there are already two. one for render/logic 
and other for input events) don't improve the performance. Even the rendering 
thread need less time to finis a cycle, it will render the same frame twice. 
You can obtain more frame rate but with repeated frames.

I'll check your game ;)

Original comment by ipaju...@gmail.com on 16 Sep 2010 at 8:34

GoogleCodeExporter commented 8 years ago
Also it would be nice if you can use box2d as a extension, it already ported in 
android. 
Waiting impatiently for ANGLE2.

Original comment by hovhanne...@gmail.com on 17 Sep 2010 at 6:44

GoogleCodeExporter commented 8 years ago
I'ts a good idea.
I'll try to port Box2D to NDK and use it as base physics engine for ANGLE.

Original comment by ipaju...@gmail.com on 17 Sep 2010 at 10:43