createthis / unity_vr_ik_mecanim

VR IK using native Unity Mecanim IK
55 stars 14 forks source link

Doesnt work with Unity 2018 #1

Open jackbrookes opened 6 years ago

radrad commented 5 years ago

Any comment about this. How to make it work? What would the code look like with Final IK?

createthis commented 5 years ago

What's it doing? What is the error message?

radrad commented 5 years ago

I didn't try, but I thought jackbrookes tried and reported it. Did you try if it works with Unity2018? Can you share your Unity project files when using Final IK asset. I know you cannot distribute Final IK, but can you share the rest. Or explain what changed between unity_vr_ik_mecanim version and Final IK version and how to configure Final IK version. Video on youtube only shows the final result. I want to use https://mbientlab.com/product/metamotionr/ along with their mbientlab SDK and Bluetooth LE for iOS, tvOS and Android asset: https://assetstore.unity.com/packages/tools/network/bluetooth-le-for-ios-tvos-and-android-26661 as shown in this example https://github.com/tpitman/unity-plugin-mbientlab-metamotionr-example I would like to know how to incorporate new trackers (in this case BT LE capable) to control a virtual humanoid third person avatar/skeleton. Do I always have to use some third party driver/asset that will allow me to map joints of a humanoid rigged model to the location of trackers on a human body. So if SteamVR has built-in support for some hardware models how do we introduce new trackers? Can one write a plugin to SteamVR or OpenVR

createthis commented 5 years ago

@radrad I'm pretty much going to ignore all bug reports unless they include useful details. That's pretty common in the software engineering world. We get a lot of "duh it don work" reports, but without details it's impossible to tell if the issue is between the chair and the keyboard or in the software itself.

This code was released with the youtube video, which is popular enough to warrant maintaining. So if you're interested in trying it out and reporting details, I'll happily take a look. However, if you're not interested in installing Unity yourself and attempting to run the code ... well ... yeah. If you're motivated I'm motivated. If you're not, I'm not. That's how these things work.

Regarding Final IK, no, I don't have example code for you. Final IK itself comes with examples and the author provides support personally. I know it's a difficult decision to buy something on faith alone, which is why I decided to make this video to illustrate the various reasons why you might want to buy Final IK instead of just using Mecanim.

I'm not sure what you would hope to gain from seeing example code without having access to Final IK itself. If you think it's something you want, just buy it. It's worth the money, in my opinion.

radrad commented 5 years ago

@createthis Sure I will try your project. I am new to Unity and I will take step by step. I will also buy Final IK and I just wondered how did you setup your Final IK part of the video. Can you maybe explain a bit how to do it or point me to a video/article that show the steps. Any comments or ides on how to use a custom tracker like metamotionr to control joints via Final IK Thanks,