Closed sayakbanerjee1999 closed 1 year ago
Hi, @sayakbanerjee1999
You can get pose world landmarks from the worldLandmarkBuffer
variable after call the ProcessImage
method.
worldLandmarkBuffer
variable is 34 length ComputeBuffer of float4 array type.
0~32 index datas are (x, y, z, score). x, y and z: Real-world 3D coordinates in meters with the origin at the center between hips. score: The score of whether the world landmark position is visible (Range is [0, 1]).
X of 33 index data is the score whether human pose is visible (Range is [0, 1]).
These data is stored per givened texture.
So, you can get landmarks each frame if you input a webcam or movies frame to ProcessImage
method argument.
Check README.md or "/Assets/Script/PoseVisuallizer3D.cs" about the way get landmarks data.
I believe this issue is resolved. I close this issue.
Hey !!!
Just wanted to clarify the way the data is stored in the world landmark raw buffer output in the Pose Landmarker Script
Is it x, y, z for each frame and each point or in any other shape.
Thanks in Advance