Open sh0ckwav opened 2 years ago
Hello, @sh0ckwav .
I have not considered that BlazePoseBarracuda is build for WebGL. The error messages you show are happened in demo shader script. I wrote demo scripts for Windows running. You may be able to build for WebGL when demo scripts are updated.
Thanks for the response @creativeIKEP !
I was able to get it to compile by adding #pragma target 3.5
to the SubShader Passes based on the docs and it runs but does nothing ¯_(ツ)_/¯
Is it possible to build this to WebGL? I tried without really changing anything and get the following shader errors:
Shader error in 'Hidden/BlazePose/Visualizer': SV_VertexID semantic is not supported on GLES 2.0 at line 145 (on gles)
Shader error in 'Hidden/BlazePose/Visualizer': SV_VertexID semantic is not supported on GLES 2.0 at line 152 (on gles)
Shader error in 'Hidden/BlazePose/Visualizer': SV_VertexID semantic is not supported on GLES 2.0 at line 159 (on gles)
Shader error in 'Hidden/BlazePose/Visualizer': SV_VertexID semantic is not supported on GLES 2.0 at line 166 (on gles)
Are there some player settings I can adjust or will this not be possible?
Thanks in advance!