Open creativitRy opened 7 years ago
https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers
https://gamedevelopment.tutsplus.com/series/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer--cms-882 https://gamedevelopment.tutsplus.com/tutorials/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer-theory--cms-24662
https://gamedevelopment.tutsplus.com/series/basic-2d-platformer-physics--cms-998
https://github.com/LetsMakeAnIndieGame/PhysicsShmup/tree/master/core/src/com/mygdx/game/pathfinding
Each cell has three coordinate values: x, y, z. X and Y are standard coordinates. +y is to the top and +x to the right. Z is jump value
Use same int for all three values by bitshifting. z y x order
https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers
https://gamedevelopment.tutsplus.com/series/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer--cms-882 https://gamedevelopment.tutsplus.com/tutorials/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer-theory--cms-24662