Die result: 5. Enter [D] to roll, or [P] to stand:
Exception in thread "main" java.lang.StringIndexOutOfBoundsException: Index 0 out of bounds for length 0
at java.base/jdk.internal.util.Preconditions$1.apply(Preconditions.java:55)
at java.base/jdk.internal.util.Preconditions$1.apply(Preconditions.java:52)
at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:213)
at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:210)
at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:98)
at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:106)
at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:302)
at java.base/java.lang.String.checkIndex(String.java:4828)
at java.base/java.lang.StringLatin1.charAt(StringLatin1.java:46)
at java.base/java.lang.String.charAt(String.java:1555)
at com.github.crgz.Game.stay(Game.java:94)
at com.github.crgz.Game.play(Game.java:67)
at com.github.crgz.Game.play(Game.java:36)
at com.github.crgz.Game.main(Game.java:126)
Simply add a validation before the switch:
while (true) {
System.out.print("Enter [R] to repeat [S] to exit: ");
String line = nextLine(in);
switch (line.charAt(0)) {
case 'R':
return true;
case 'S':
return false;
}
}
while (true) {
System.out.print("Enter [R] to repeat [S] to exit: ");
String line = nextLine(in);
if(line == null || line.isBlank())
continue;
switch (line.charAt(0)) {
case 'R':
return true;
case 'S':
return false;
}
}
Die result: 5. Enter [D] to roll, or [P] to stand: Exception in thread "main" java.lang.StringIndexOutOfBoundsException: Index 0 out of bounds for length 0 at java.base/jdk.internal.util.Preconditions$1.apply(Preconditions.java:55) at java.base/jdk.internal.util.Preconditions$1.apply(Preconditions.java:52) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:213) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:210) at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:98) at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:106) at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:302) at java.base/java.lang.String.checkIndex(String.java:4828) at java.base/java.lang.StringLatin1.charAt(StringLatin1.java:46) at java.base/java.lang.String.charAt(String.java:1555) at com.github.crgz.Game.stay(Game.java:94) at com.github.crgz.Game.play(Game.java:67) at com.github.crgz.Game.play(Game.java:36) at com.github.crgz.Game.main(Game.java:126)
Simply add a validation before the switch: