Open Hurric4ne opened 2 years ago
@crissian
Rather than start another bug issue I like to report that the Scrap Processes is not filled out on the Energy Cells, apparently it doesn't need them on your calculator, when in game it does.
Great site by the way, loving it.
You need 10 Energy Cells for 1 Scrap. One Processor can scrap 9.000 Raw Scrap every h With a (hopefully) full capacity utilization of the Processor you should add 90,000 Energy Cells/h for every added Scrap Processor. Then you should get results that are close to the actual energy cell consumption
alternatively you could add a field where ppl can add their own Raw Scrap presumed delivery
also the Production Per Hour values for the Recycler are wrong. It has a production cycle that changes every 5 minutes
1,200 Hull Parts/h and then 360 Claytronics/h 6 Cycles each Product But it shows : Hull Parts | 2,400 Claytronics | 720
The quantities shown in the calculator are those for a 100% production of one Product. But every Product only gets 50% unless you set the Store amount for it to 1. Same for Energy Cells it should be 93,000/h not 186,000/h
Scrap Metal usage is also doubled It should be 2,250/h
The Scrap Recycler matches with their "normal" production module counterparts from the page, but they differ vastly in game. And the Scrap Processor doesn't show anything at all.
Found some infos in the game files, maybe it helps: modules.xml
wares.xml
My guess for the wrong values for the Scrap Recycler is that the result wares (claytronics + hullparts) are not seperate production wares, but they are included in the base production of each ware (claytronics example from the wares.xml):