Please fill out this Issue template to the best of your ability!
Type of Issue
[ ] This Issue is a Bug
[x] This Issue is a Feature Request
[ ] This Issue is a Design Issue/Request
Hint:Design Issues or Requests are changes to existing features, not new ones.
Description of the Issue:
Current Idea: If a player enters the opposite team's base, their position is reset back to their base and their team gains a point.
Other Ideas:
There is a flag object of some sort, (could be intel, flag, or whatever), that player's of the opposite team can capture. If they grab the flag and bring it back to their base, their team gains a point. If they die, they drop the flag and it can either be picked up by another player on their team, or returned to the base by the flag's team's players.
There are capture zones that are originally neutral. If a player enters a capture zone, it will slowly turn to their team's control. Once it is in their control, the team starts gaining points. Once the team reaches a certain amount of points, they win. Control zones can only be converted to your team's control if there are no enemy players in the control zone.
There are multiple flag objects scattered randomly around the middle/other corners of the map. These flags can be brought back to your team's base to score a point for your team. First to a certain amount of points wins.
Additional comments or information:
I may change what I implement later down the line. The ideas I have are listed above. I will update them as needed.
Please fill out this Issue template to the best of your ability!
Type of Issue
Hint: Design Issues or Requests are changes to existing features, not new ones.
Description of the Issue:
Current Idea: If a player enters the opposite team's base, their position is reset back to their base and their team gains a point.
Other Ideas:
Additional comments or information:
I may change what I implement later down the line. The ideas I have are listed above. I will update them as needed.