crnormand / gurps

Implementing a GURPS 4e game aid for Foundry VTT
MIT License
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Feature Request: expand rolls based on other attributes. #1095

Open LordOHelmet opened 2 years ago

LordOHelmet commented 2 years ago

Is it possible to make an attack roll based on another Attribute? Would be useful for ruses or beats.

[S:Saber(B:IQ)]

Is working, but ...

[M:Saber(B:IQ)]

is not.

crnormand commented 2 years ago

Doable, but painful. How often do you do something like this? And why?

LordOHelmet commented 2 years ago

Ok, I understand. Well, when it comes to using it for attacks, it boils down to ruses and beats used for feinting. We really can use OTF´s for that! . .

On the other hand, when it comes to Using Skills With Other Attributes in general, it is a whole different topic. It would be fantastic to have an easy and quick way to change the Attribut the Skill roll is based on.

Like right clicking on the Skill Level "button" and selecting in the context menu the Attribute to base the roll on. Or, lift-click in the RSL (relative skill level) column of the skill and than select in a pop-up menu the attribut to base the roll on.

We use it every game session. It is, at least for my group, an integral part of how skills work. We change the governing attribute all the time depending on the circumstances the skill is used for. (B172) gives a few examples. On the SJ-forum there is a whole thread about it: http://forums.sjgames.com/showthread.php?t=136940

Wherein Kromm sums it up:

I float an extremely high proportion of skill rolls because my internal thought processes go something like this: "What training would be useful here? Okay, now what natural quality would be important?" If the answers end up being "cooking" and "persistence," then you'll be rolling vs. Will-based Cooking to deal with eye-watering onions, even if you aren't cooking per se and even though Cooking isn't Will-based. Sometimes you'll get to slash foes (not parry or feint, but at least attack) with DX-based Cooking, and that will help your noncombatant chef with DX 10, IQ 13, and Cooking at IQ+3 survive (because DX+3 beats a Knife default of DX-4). Sometimes you'll end up challenged by the DX-based flair move needed to impress the dignitaries (because DX+3 isn't as good as IQ+3 for you). It all comes out in the wash over the course of hundreds of hours of roleplaying. It doesn't make sense to think in terms of whether this practice "penalizes" someone, unless you're a rigid thinker who needs known quantities to have fun – in which case my games won't be fun, because I routinely float skills, make secret rolls, assess hidden modifiers, say "Roll dice" without explaining why, etc. in the service of suspense, mystery, or the reality that some things are unknowable.