Closed crnormand closed 3 years ago
About the Third Part modules, i suggest look theses.
Jb2a - have several effects for free Otigons Animation Macros - have lots of macro who work together with JB2M TokenFX Furnace
Actually with Furnace Module we can call any macro what we want! You just need to send a GURPS.executeOTF to a chat with {{macro:"macro name"}} to chat. Furnace recognize the line and execute the macro. So we have theses effects... another way is using Otigons+JB2M with the usual OTF.
@cefasheli / Boifubá showed me a macro that he is using. "this code is a frankestein, it's not mine" the idea is great!
I am thinking of a system of chat commands (and system properties) to allow the user to define certain visual or sound effects and trigger them using a chat command, so it could be used in an OtF button. Of course, this would require a 3rd party module.
Maybe something like:
[/if [S:Fireball] /show "Fireball"]
Where "Fireball" has been defined elsewhere (system setting). To make it most effective, it would prompt the user to click on a location (we would read the mouse), and it would display the effect there.
This would do damage (and show the fireball) [/r [2d+2 burn]\/show Fireball]
Or maybe we could enhance the damage parsing to allow:
[2d+2 burn /show Fireball]