Closed croconut closed 1 year ago
During testing, I was able to trigger the import process with the --export-debug
and --export-pack
arguments.
Doing an export could be a reliable way to import & exit upon completion, though it will also add the overhead of the time required to export.
Let me know what you think 👍 Hope that helps.
Should also check if Godot 4 has an stdout for when it's completed the import process, or a way to trigger that.
Approved #30 , but I'm not sure if that PR resolves the import part of this issue.
Should swap to a job matrix and have them run in parallel.
It's just slow waiting for all the tests to complete. Should also check if Godot 4 has an stdout for when it's completed the import process, or a way to trigger that.