Open damoncro opened 1 year ago
For example, do SignPersonal multiple times (typical times is 3), game will halt until wallet returns reject or approve message.
how about, if it's in the progress, return false?
manage the state in unreal engine actor side
Please check https://github.com/cronos-labs/play-cpp-sdk/pull/303
For example, do SignPersonal multiple times (typical times is 3), game will halt until wallet returns reject or approve message.