Closed ghost closed 4 years ago
D3DFMT_R8G8B8
is not supported on modern hardware, hence why that returns a D3DERR_NOTAVAILABLE
here. I would expect the same to happen with D3D8. The game apparently checks whether that format is available or not, which it is not. But this is not actually an error. So looks to me like the frame analyzer does not handle this correctly.
Oh thanks for a fast response, hopefully no other side effects happen because of this in the results.
First off thank you very much for this, without it, running profilers such as AMD GPUPerfStudio and Intel GPA would have been impossible.
So I always get this error when I open up a frame in Intel GPA Frame Analyzer. I thought maybe it's something it's something that has to do with converting DX8 and may be fixable here?
GenZH_API-Log-Export_D3D9_CHECKDEVICEFORMAT_Example1.zip