Graphics will update only when another loading screen comes in and immediately stop updating when content is loaded. The game is not actually frozen and is running just fine, just without visual. Got rid of any other wrappers I use, and made sure no overlays were running. This wrapper has been super reliable for me for the most part, this is one of the very few games I've had that have had any problem with it.
I've tried d3d8to9 with THPS4 multiple times (standalone and dxwrapper) over the years across a couple different OS installs and three graphics cards, and it's always had this load-screen-freeze. The game probably does something specifically weird and it hasn't been reported. I currently use dxwrapper. Is there any way logging can help with this? I'm currently running Win10 x64 20H2 with a GeForce GTX 980.
Graphics will update only when another loading screen comes in and immediately stop updating when content is loaded. The game is not actually frozen and is running just fine, just without visual. Got rid of any other wrappers I use, and made sure no overlays were running. This wrapper has been super reliable for me for the most part, this is one of the very few games I've had that have had any problem with it.
I've tried d3d8to9 with THPS4 multiple times (standalone and dxwrapper) over the years across a couple different OS installs and three graphics cards, and it's always had this load-screen-freeze. The game probably does something specifically weird and it hasn't been reported. I currently use dxwrapper. Is there any way logging can help with this? I'm currently running Win10 x64 20H2 with a GeForce GTX 980.