Closed PatrickvL closed 6 years ago
Would you consider logging the disassembled shader before it gets updated?
#ifndef D3D8TO9NOLOG LOG << "> Dumping disassembled shader:" << std::endl << std::endl << SourceCode << std::endl; #endif
This helped me personally to troubleshoot issue #70
Sounds useful. Do you want to create a pull request for tracking yourself or want me to just push the changes?
I'll let you have the honours ;)
Thank you!
Would you consider logging the disassembled shader before it gets updated?
This helped me personally to troubleshoot issue #70