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crosire
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d3d8to9
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
BSD 2-Clause "Simplified" License
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Missing textures in Hitman 2 Silent Assassin
#17
elishacloud
closed
7 years ago
7
Make d3dx9_xx.dll load dynamically
#16
elishacloud
closed
7 years ago
8
Refcounting in Direct3DDevice8::Release (again)
#15
CookiePLMonster
closed
7 years ago
11
Rayman 3: Hoodlum Havoc - Deformed Models and Incorrect Textures when Hardware Vertex Processing is enabled
#14
RibShark
closed
7 years ago
16
Update to fix graphic issues with Haegemonia and enhance compatibility
#13
elishacloud
closed
7 years ago
3
Graphic issues with Haegemonia Legions of Iron
#12
elishacloud
closed
7 years ago
3
optional log
#11
ThirteenAG
closed
7 years ago
0
Add compiled release
#10
Keith94
closed
7 years ago
4
Optional Direct3D9Ex mode
#9
CookiePLMonster
closed
7 years ago
3
Large address aware support
#8
CookiePLMonster
closed
7 years ago
0
File metadata/version info
#7
CookiePLMonster
closed
7 years ago
0
Direct3DDevice8::CreateImageSurface pool
#6
CookiePLMonster
closed
7 years ago
2
Fix Clang compilation
#5
CookiePLMonster
closed
7 years ago
0
Direct3DDevice8::Release
#4
CookiePLMonster
closed
7 years ago
9
Support large addresses?
#3
CookiePLMonster
closed
7 years ago
9
Atomic refcounters, fixed device release
#2
CookiePLMonster
closed
7 years ago
6
CreateVertexBuffer always replaces D3DPOOL_MANAGED with D3DPOOL_DEFAULT
#1
michael-fadely
closed
7 years ago
7
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