For automated lifecycle management of the launchClient its worth exploring, wrapping it up in a docker container, and running a new docker container for every Minecraft server.
Exposed ports could be mapped to the host machine.
The docker network performance might be a bit of a pain, but still worth locking.
For automated lifecycle management of the
launchClient
its worth exploring, wrapping it up in a docker container, and running a new docker container for every Minecraft server.Exposed ports could be mapped to the host machine.
The docker network performance might be a bit of a pain, but still worth locking.