crowlogic / arb4j

arb4j is a Java API for the arbitrary precision ball arithmetic library found at http://arblib.org
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Application: surfing condition analysis via title forces geography and weather #514

Open crowlogic opened 1 day ago

crowlogic commented 1 day ago

The moon's cycle has a significant impact on tides and, consequently, on surfing conditions. Here's an overview of how this works:

  1. Lunar Tides:

    • The moon's gravitational pull is the primary force creating tides on Earth.
    • As the moon orbits the Earth, its gravitational force causes the oceans to bulge outward on the side facing the moon and the opposite side.
    • This creates two high tides and two low tides in most places every day (semidiurnal tides).
  2. Lunar Cycle and Tidal Range:

    • New Moon and Full Moon: During these phases, the sun, moon, and Earth align, combining their gravitational forces. This creates higher high tides and lower low tides, known as spring tides.
    • First Quarter and Third Quarter Moon: The sun and moon are at right angles to Earth, partially canceling out each other's gravitational pull. This results in less extreme tides, called neap tides.
  3. Impact on Surfing:

    • Spring Tides: Generally create stronger currents and potentially larger waves, especially if combined with favorable wind conditions.
    • Neap Tides: Often result in weaker currents and potentially smaller waves.
    • Incoming (Rising) Tide: Often preferred by surfers as it can create better wave shapes and more consistent breaks.
    • Outgoing (Falling) Tide: Can lead to shallower water over reefs and sandbars, potentially creating more powerful, hollow waves, but also increasing hazards.
  4. Other Factors:

    • Local Bathymetry: The shape of the seafloor greatly influences how tides affect wave formation.
    • Wind Conditions: Work in conjunction with tides to shape waves.
    • Swell Direction and Size: Interact with tidal conditions to determine overall surf quality.
  5. Surfing Strategy:

    • Experienced surfers often consult tide charts along with weather and swell forecasts to predict the best times and locations for surfing.
    • Some surf spots work best at specific tide levels, which change with the lunar cycle.

Understanding this relationship allows surfers to predict and take advantage of optimal surfing conditions throughout the lunar month. However, it's important to note that while the moon's cycle is a crucial factor, it's just one of many variables that determine surf quality.

A comprehensive overview of the moon's impact on surfing.

Lunar cycles influence tides, shaping wave conditions.

Key points:

  1. Lunar Tides: Moon's gravitational pull creates bulges, resulting in semidiurnal tides.
  2. Lunar Cycle and Tidal Range:
    • Spring Tides (New/Full Moon): Higher high tides, lower low tides.
    • Neap Tides (First/Third Quarter Moon): Less extreme tides.
  3. Impact on Surfing:
    • Spring Tides: Stronger currents, larger waves.
    • Neap Tides: Weaker currents, smaller waves.
    • Incoming Tide: Better wave shapes, consistent breaks.
    • Outgoing Tide: More powerful, hollow waves, but increased hazards.
  4. Additional Factors:
    • Local Bathymetry: Seafloor shape affects wave formation.
    • Wind Conditions: Shapes waves with tides.
    • Swell Direction and Size: Interacts with tides for optimal surf.
  5. Surfing Strategy:
    • Consult tide charts, weather, and swell forecasts.
    • Understand specific surf spot optimal tide levels.

Experienced surfers leverage lunar knowledge for:

  1. Predicting optimal surf times
  2. Choosing favorable locations
  3. Anticipating wave conditions

While the moon's cycle is crucial, it's one of many variables.

Other factors like wind, swell, and bathymetry also shape surf quality.

Would you like to know more about:

  1. Specific surf spot analysis?
  2. Advanced surf forecasting techniques?
  3. Lunar cycle's impact on other water sports?
crowlogic commented 1 day ago
# Tidal Bulge Animation in Maple using Summations

# Constants
G := 6.67430e-11:  # Gravitational constant
R_earth := 6371000:  # Earth radius in meters
M_moon := 7.34767309e22:  # Moon mass in kg
d_moon := 384400000:  # Average Earth-Moon distance in meters
omega_m := 2*Pi/(27.3*24*3600):  # Angular velocity of Moon's orbit (rad/s)

# Tidal potential function using summations
TidalPotential := (r, theta, phi, t, n_max) -> 
    G*M_moon*sum(sum((R_earth^n/d_moon^(n+1))*r^n*LegendreP(n, m, cos(theta))*
    (cos(m*(phi - omega_m*t)) + sin(abs(m)*(phi - omega_m*t))), 
    m=-n..n), n=2..n_max):

# Function to calculate surface deformation
SurfaceDeformation := (theta, phi, t, n_max, scale_factor) ->
    R_earth * (1 + scale_factor * TidalPotential(R_earth, theta, phi, t, n_max) / 
    (G * M_moon / d_moon)):

# Generate data for plotting
n_points := 50:
theta := [seq(evalf(Pi*i/n_points), i=0..n_points)]:
phi := [seq(evalf(2*Pi*i/n_points), i=0..n_points)]:
n_max := 4:
scale_factor := 1e7:  # Exaggerate deformation for visibility

# Create animation
frames := 24:  # Number of frames for one complete cycle
animation := [seq(
    sphereplot([
        (i,j) -> SurfaceDeformation(theta[i], phi[j], t, n_max, scale_factor)*sin(theta[i])*cos(phi[j]),
        (i,j) -> SurfaceDeformation(theta[i], phi[j], t, n_max, scale_factor)*sin(theta[i])*sin(phi[j]),
        (i,j) -> SurfaceDeformation(theta[i], phi[j], t, n_max, scale_factor)*cos(theta[i])
    ], theta=0..Pi, phi=0..2*Pi, grid=[n_points,n_points], style=surface, 
    scaling=constrained, title=cat("Tidal Bulge at t = ", sprintf("%0.2f", t), " days")),
    t=0..2*Pi/omega_m, 2*Pi/(omega_m*frames)
)]:

# Display the animation
display(animation, scaling=constrained);