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crownengine
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crown
The flexible game engine.
https://www.crownengine.org
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tools: restore camera state when opening a level
#124
dbartolini
opened
1 year ago
0
runtime: basic shadowmap implementation
#123
dbartolini
opened
1 year ago
0
tools: editor should detect when a file fails to save and report the error to the user
#122
dbartolini
opened
1 year ago
0
data-compiler: compile for multiple platforms in server mode
#121
dbartolini
opened
1 year ago
0
tools: camera "framing"
#120
dbartolini
closed
1 year ago
0
runtime: skinned meshes support
#119
dbartolini
opened
1 year ago
0
runtime: lua REPL and auto-completion
#118
dbartolini
opened
1 year ago
0
tools: restart editor view should recompile data
#117
dbartolini
opened
1 year ago
0
data-compiler: refresh_list() after first connection should return empty list
#116
dbartolini
closed
1 year ago
0
runtime: add HTML5 target platform
#115
dbartolini
closed
1 year ago
0
tools: only send move_object when pose has actually changed
#114
dbartolini
opened
1 year ago
0
tools: reset Console text when opening a new project
#113
dbartolini
closed
1 year ago
1
tools: add levels list in Welcome Panel
#112
dbartolini
opened
1 year ago
4
tools: crash on exit from level testing
#111
dbartolini
opened
1 year ago
0
tools: segfault inside GLib when launching a game
#110
dbartolini
opened
1 year ago
0
windows: proper console/gui dualism support?
#109
dbartolini
opened
1 year ago
0
runtime: remove most instances of default_allocator()
#108
dbartolini
opened
1 year ago
0
tools: windows: app chooser in External Tools crashes
#107
dbartolini
opened
1 year ago
0
runtime: mouse cursor texture
#106
dbartolini
opened
1 year ago
0
tools: undo/redo of selection
#105
dbartolini
opened
1 year ago
0
data-compiler: inconsistent data_versions.json
#104
dbartolini
opened
1 year ago
0
runtime: linux: Vulkan backend crashes in BgfxAllocator::realloc()
#103
dbartolini
opened
1 year ago
0
runtime: memory stats
#102
dbartolini
opened
1 year ago
0
tools: object layers
#101
dbartolini
opened
1 year ago
0
Lua debugger
#100
dbartolini
opened
1 year ago
0
runtime: clipboard support
#99
dbartolini
opened
1 year ago
0
ERROR: File tools\level_editor\resources\resources.gresource.xml does not exist
#98
yurivict
opened
1 year ago
5
This engine is cool, but...
#97
ghost
closed
1 year ago
0
script to generate meson.build
#96
Xed89
closed
1 year ago
6
Add a prompt in toolchain.lua for the user to run vcvarsall.bat
#95
swan-gh
closed
2 years ago
0
Fixed make target name misspell for windows.
#94
fedotov2d
closed
2 years ago
1
On creation of new project, boot.lua fails to compile.
#93
4Dimensional
closed
2 years ago
2
Use local time for log output
#92
codecat
closed
3 years ago
1
docs: fix simple typo, trinagle -> triangle
#91
timgates42
closed
3 years ago
1
Vector2 overloaded operators are unsafe
#90
aerosayan
closed
4 years ago
2
device: add Window.set_cursor_mode()
#89
vasconssa
closed
4 years ago
0
lua: add PhysicsWorld.actor_destroy()
#88
vasconssa
closed
4 years ago
0
lua: add Material.get_material()
#87
vasconssa
closed
4 years ago
0
Collider compiler
#86
vasconssa
closed
4 years ago
1
circle importer: finishes
#85
vasconssa
closed
4 years ago
0
resource: fix error message
#84
vasconssa
closed
4 years ago
0
features
#83
jjhesk
opened
5 years ago
0
Fix level editor key uint->int compile error
#82
ghost
closed
6 years ago
1
msys2 compile error: how to fix it?
#81
hisupersylar
closed
6 years ago
2
Broken pipe
#80
maksym-pasichnyk
closed
4 years ago
1
Downloaded binaries give me a segmentation fault
#79
jprob
closed
6 years ago
1
Fatal "unknown event type" with "samples\02-animation"
#78
robhshu
closed
6 years ago
6
Windows: luajit not copied to bin folder
#77
robhshu
closed
6 years ago
0
Windows: CreateDirectory fails due to empty data_dir
#76
robhshu
closed
6 years ago
4
Improve tools-imgui
#75
mikymod
closed
6 years ago
0
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