Closed croxis closed 5 years ago
The issue is that horses are at a different height than the player, which I hard coded way back in alpha. A more elegant solution will be to check the floored block of the entity with using its height and getBlockY, ignore entities in a vehicle, and add a listener for a Vehical Exit event to add the dismounted player as a passenger of the existing lift.
Fixed
Apparently there are issues with horses. Will need to check