crueleva1 / dynamica

Automatically exported from code.google.com/p/dynamica
0 stars 0 forks source link

Maya 2011 (OSX) compile works, wrong architecture though? #3

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I've tried using the Xcode Project file, and building works (with 27 warnings), 
but when I try to load it 
in Maya, I'm told its the wrong architecture.

Is there some flag somewhere that needs to change? It shows the architecture in 
Xcode as i386, and 
I can't change it otherwise.

Thanks!

Original issue reported on code.google.com by cryda...@gmail.com on 4 May 2010 at 12:52

GoogleCodeExporter commented 8 years ago

No idea what this XCode problem is about.

As I mentioned in this forum thread, you might want to ask some Mac OSX exports.
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=12&t=5013

What OSX version do you exactly need? 32bit Snow Leopard 10.6.x for Intel?

Original comment by erwin.coumans on 1 Jun 2010 at 1:33

GoogleCodeExporter commented 8 years ago
Okay, I'll keep digging around.

I'm looking for 64-bit on 10.6; have you had success?

BTW, thanks for managing this project, and for the help.

Original comment by cryda...@gmail.com on 2 Jun 2010 at 6:32

GoogleCodeExporter commented 8 years ago
Ah, I think I didn't have my paths correctly set. Also, in the CMakeLists, I 
added 
'/Applications/Autodesk/maya2011/devkit' to the paths to search for. In the 
Xcode Project for the plugin, I 
changed the Architectures to 64-bit intel, base SDK to 10.6, and checked build 
active architecture. The 
configuration was set to 'Release'.

Also, I'm not sure if it matters, but the MAYA_DIRECTORY in the info of the 
build target was set to maya 2010, 
so I changed that to 2011.

I've attached a build, hopefully it actually works! Please let me know if it 
does/does not.

Original comment by cryda...@gmail.com on 2 Jun 2010 at 8:10

Attachments:

GoogleCodeExporter commented 8 years ago
>>hopefully it actually works! Please let me know if it does/does not.

I haven't tested it yet, but does it work for you?

Original comment by erwin.coumans on 7 Jun 2010 at 9:41

GoogleCodeExporter commented 8 years ago
goldleaf compiled the plugin for Maya 2011 on OSX. He didn't mention if it is 
32bit or 64bit.

See attached or this topic.
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=12&t=5191

Original comment by erwin.coumans on 7 Jun 2010 at 9:47

Attachments:

GoogleCodeExporter commented 8 years ago
Yes, it works fine for me. I think i was pretty late/early when I posted it, 
sorry about that.

I compiled it for 64-bit Maya 2011, OS X 10.6.3

Original comment by cryda...@gmail.com on 9 Jun 2010 at 5:53

GoogleCodeExporter commented 8 years ago

Original comment by erwin.coumans on 4 Aug 2010 at 1:50