crueleva1 / dynamica

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[Request] Could Dynamica add shape name in .bullet file for each object? #5

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
.bullet files aren't a bullet version of collada, its just for exporting 
collision and physics nodes\data. Use the COLLADA exporter if you want geometry 
data. If you are talking about vertex data in releation to TriangleMeshShapes 
the shape names are actually exported and accesable through 
btBulletWorldImporter. Pass the ptr of the btCollisionShape in the 
WorldImporter to btBulletWorldImporter::getNameForPointer to get its shape 
name. You can get the Maya transform name simply by deleting the string "Shape" 
from that name.

Original issue reported on code.google.com by yaoya...@gmail.com on 10 Jun 2010 at 11:38

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Maya does export the name of the Maya rigidbodyshape node in the .bullet format.

Is that not sufficient?

Original comment by erwin.coumans on 15 Mar 2012 at 11:25