.bullet files aren't a bullet version of collada, its just for exporting
collision and physics nodes\data. Use the COLLADA exporter if you want geometry
data. If you are talking about vertex data in releation to TriangleMeshShapes
the shape names are actually exported and accesable through
btBulletWorldImporter. Pass the ptr of the btCollisionShape in the
WorldImporter to btBulletWorldImporter::getNameForPointer to get its shape
name. You can get the Maya transform name simply by deleting the string "Shape"
from that name.
Original issue reported on code.google.com by yaoya...@gmail.com on 10 Jun 2010 at 11:38
Original issue reported on code.google.com by
yaoya...@gmail.com
on 10 Jun 2010 at 11:38