crueleva1 / dynamica

Automatically exported from code.google.com/p/dynamica
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Take the NVidia PhysX 3ds max plugin and rewrite it to use Bullet instead #6

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago

See Dynamica/Extras/3dsplugin

1) remove PhysX SDK dependency (done)
2) add Bullet and .bullet export option

Original issue reported on code.google.com by erwin.coumans on 4 Aug 2010 at 1:46

GoogleCodeExporter commented 8 years ago

Original comment by erwin.coumans on 4 Aug 2010 at 1:49

GoogleCodeExporter commented 8 years ago
Added very preliminary Bullet support (.bullet export and some first start with 
collision shape conversion).

Needs some more work before it is useable.

Original comment by erwin.coumans on 5 Aug 2010 at 12:03

GoogleCodeExporter commented 8 years ago
Fixing the following known issues will make the 3ds max plugin more useable:

+ sync the world transform from max to Bullet, whenever objects move (or before 
export/simulation)
+ apply the inverse shift for graphics/center of mass for boxes and convexes 
(and for convexes compute a proper center of mass)
+ use btGImpactShape for moving concave triangle meshes
+ export rigid body names to the .bullet format

Original comment by erwin.coumans on 7 Aug 2010 at 6:40

GoogleCodeExporter commented 8 years ago
inverse shift of center of mass and export of rigid body names are now 
implemented

Original comment by erwin.coumans on 7 Aug 2010 at 7:55

GoogleCodeExporter commented 8 years ago
The plugin is becoming useable, basic grouping of sphere/box works now, and so 
do Basic joints too.

More work is need, but we can try to get some feedback from CGSociety.org

Original comment by erwin.coumans on 11 Aug 2010 at 3:55

GoogleCodeExporter commented 8 years ago

Original comment by erwin.coumans on 29 Jan 2011 at 4:12