Closed GoogleCodeExporter closed 8 years ago
Original comment by erwin.coumans
on 4 Aug 2010 at 1:49
Added very preliminary Bullet support (.bullet export and some first start with
collision shape conversion).
Needs some more work before it is useable.
Original comment by erwin.coumans
on 5 Aug 2010 at 12:03
Fixing the following known issues will make the 3ds max plugin more useable:
+ sync the world transform from max to Bullet, whenever objects move (or before
export/simulation)
+ apply the inverse shift for graphics/center of mass for boxes and convexes
(and for convexes compute a proper center of mass)
+ use btGImpactShape for moving concave triangle meshes
+ export rigid body names to the .bullet format
Original comment by erwin.coumans
on 7 Aug 2010 at 6:40
inverse shift of center of mass and export of rigid body names are now
implemented
Original comment by erwin.coumans
on 7 Aug 2010 at 7:55
The plugin is becoming useable, basic grouping of sphere/box works now, and so
do Basic joints too.
More work is need, but we can try to get some feedback from CGSociety.org
Original comment by erwin.coumans
on 11 Aug 2010 at 3:55
Original comment by erwin.coumans
on 29 Jan 2011 at 4:12
Original issue reported on code.google.com by
erwin.coumans
on 4 Aug 2010 at 1:46