Open caoer opened 8 years ago
Hey! Thanks for the kind words.
Yes, my roadmap is to break out the assets & storyboard ID generators to their own projects (they could stand some love anyway), and add Swift support to them. Then the rest of Swift support in Amaro is just swapping out the small amount of baked-in Obj-C.
So, yes! It's in the works. Not sure of a timeline.
:+1: :+1: looking forward to see it. thanks~
+1
I just remove targets from 'ViewController.m', 'AppDelegate.m', 'main.m', 'AssetCatalogIdentifiers.m', 'StoryboardIdentifiers.m', 'Constants.m' and create same name swift file and added BridginHeader for importing "ProjectName-Environment.h" After I ran sample Project and it run successfully. So Is it done? Cause I am worried if 'AssetCatalogIdentifiers.swift' and 'StoryboardIdentifiers.swift' will do anything as expected in obj-c files?
Love the project!
any roadmap for bootstraping a swift project? like change appdelegate, assets, storyboard identifier to swift version.