Progress and Current Thinking of Build Tools for Skyline
this is a quick brain-dump, to be followed up in the comments with updates and ideas
Currently, Skyline starts out with a bunch of files in Layers. You delete files you don't want, and add new ones if they don't yet exist. After that, you make sure your manifest file isn't messed up or needs to be updated.
Let's talk about how we (both contributing engineers who are developing Skyline, and users of Skyline) would benefit from a build tool that generates this file structure.
Basic idea would be:
a flow where user is guided through options
the file system is generated (or updated if this can be used on an existing install of Skyline)
the manifest file is updated
Options for the platform:
Grunt/Gulp-ish thing
Yeoman
Ruby/Rails
_this is part of a larger discussion, what platform we choose to first focus on. Crush is primarily focused on Rails right now. Might be smart to go that route.
Thanks to @coletownsend for bringing this up on Twitter. Adam also had the Yeoman idea a while back - might be time to put some brains into that.
Progress and Current Thinking of Build Tools for Skyline this is a quick brain-dump, to be followed up in the comments with updates and ideas
Currently, Skyline starts out with a bunch of files in Layers. You delete files you don't want, and add new ones if they don't yet exist. After that, you make sure your manifest file isn't messed up or needs to be updated.
Let's talk about how we (both contributing engineers who are developing Skyline, and users of Skyline) would benefit from a build tool that generates this file structure.
Basic idea would be:
Options for the platform:
Thanks to @coletownsend for bringing this up on Twitter. Adam also had the Yeoman idea a while back - might be time to put some brains into that.