Closed ghost closed 5 years ago
Oh yeah! So this is sort of intentional. It's because we use a blend mode to apply textures to the wall - like so:
const material = new B.StandardMaterial('image-feature-texture', this.scene)
material.diffuseTexture = texture
material.alpha = 0.999
material.alphaMode = this.description.inverted ? BABYLON.Engine.ALPHA_SCREENMODE : BABYLON.Engine.ALPHA_MULTIPLY
material.specularColor.set(0, 0, 0)
material.emissiveColor.set(1, 1, 1)
material.backFaceCulling = false
material.zOffset = -4
However - I think the transparent part of the image should become white, not black - then at least the transparent part will be transparent. I'll try fix this in the image server.
Ok, fixed this particular bug by making the background color white instead of black. I'll open a seperate issue for being able to use transparent textures.
Steps:
Add an image with transparency and some white in it. https://www196.lunapic.com/editor/premade/transparent.gif
Expected: Image has transparency and colors display correctly
Result: Transparent parts become black, white becomes transparent