Closed conlan closed 4 years ago
Sample location:
/play?coords=NE@1W,36N
I suspect the bug is here in particle-system.tsx
var plane = B.MeshBuilder.CreatePlane('particle-target', { size: 1 }, this.scene)
plane.material = material
this.mesh = plane
this.setCommon()
this.mesh.rotation.x = Math.PI / 2
this.mesh.translate(B.Axis.Z, -0.1, BABYLON.Space.LOCAL)
Some mismatch between setCommon
and this.mesh.rotation
, probably doing things in the wrong order, or should be on this.parent
.
The particles should be going upwards not sideways.
Fixed by @punkoffice in 2.37.0!
This appears to have affected all particles in the world: