Open bnolan opened 4 years ago
More info here https://doc.babylonjs.com/resources/multi-platform_compressed_textures Just need a script on the server to process any new images. Its not instant, but that shouldn't matter. By default the client will use the original JPG/PNG if a compressed version doesn't exist yet. Also, take note that GLB files don't contain GPU compressed textures. You'd need to use GLTF with separate textures.
This might be a quick win if easily doable.
Here are some images not being compressed
Reduces memory consumption on mobile because textures don't need to be decompressed into raw in RAM.