Closed bnolan closed 4 years ago
Ok - this is because the tileset serving is totally broken.
Tasks:
tileset
data in the database with the correct new hashed address, null out all the tilesets that are just the default tileSetspow()
trick in the fragment shader to prevent incorrect mip map level lookups (talk to nick or ben about this)If you had a library of tiles you could increase the usage of the same small set of tile images.
Fixed!
On @moritree's parcel - can't see any voxels - but they are collidable / pickable. Assuming the tileset hasn't loaded. Content is: