Closed davcri closed 3 years ago
Right now the multithread Scene manager waits for the graphic transition end before starting loading the new resources, wasting time. This can be improved to have faster loading times.
https://github.com/crystal-bit/godot-game-template/blob/main/autoload/scenes.gd#L156
Right now the multithread Scene manager waits for the graphic transition end before starting loading the new resources, wasting time. This can be improved to have faster loading times.
https://github.com/crystal-bit/godot-game-template/blob/main/autoload/scenes.gd#L156