crystal-bit / godot-game-template

Generic template for Godot games
MIT License
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Multithread Scene change: optimize loading times #17

Closed davcri closed 3 years ago

davcri commented 3 years ago

Right now the multithread Scene manager waits for the graphic transition end before starting loading the new resources, wasting time. This can be improved to have faster loading times.

https://github.com/crystal-bit/godot-game-template/blob/main/autoload/scenes.gd#L156