Closed davcri closed 2 years ago
As reported in https://github.com/crystal-bit/godot-game-template/issues/54#issuecomment-1039188928, users can't pause the game in _ready().
_ready()
This behaviour is probably a bug due to:
# main.gd func _on_Scenes_change_finished(): get_tree().paused = false
https://github.com/crystal-bit/godot-game-template/blob/main/scenes/main/main.gd#L100-L101
As reported in https://github.com/crystal-bit/godot-game-template/issues/54#issuecomment-1039188928, users can't pause the game in
_ready()
.This behaviour is probably a bug due to:
https://github.com/crystal-bit/godot-game-template/blob/main/scenes/main/main.gd#L100-L101