Closed davcri closed 9 months ago
From Godot Third Person Shooter demo:
if ResourceLoader.has_cached(path): emit_signal("replace_main_scene", ResourceLoader.load(path)) else: res_loader = ResourceLoader.load_interactive(path) loading_thread = Thread.new() #warning-ignore:return_value_discarded loading_thread.start(self, "interactive_load", res_loader)
Done in https://github.com/crystal-bit/godot-game-template/commit/1cb9a59c422424263354eeae28d51e7123bc1244#diff-5f42c17e992c6b636f4155b6d1fa7891d626a52fcf4b8597ee0f0547e7cb0d99
From Godot Third Person Shooter demo: