crystal-bit / godot-game-template

Generic template for Godot games
MIT License
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Solved a bug where the PauseLayer was capturing all gui_input events #98

Closed SecurityRisk closed 5 months ago

SecurityRisk commented 5 months ago

The PauseLayer had its Control's mouse_filter flag set to Stop which caused Control nodes in the gameplay scene from receiving gui_input events. This resolves it by setting them to Ignore and the buttons and links to Pass. This resolves #97

davcri commented 5 months ago

Thanks for the PR!