Closed SecurityRisk closed 10 months ago
The PauseLayer had its Control's mouse_filter flag set to Stop which caused Control nodes in the gameplay scene from receiving gui_input events. This resolves it by setting them to Ignore and the buttons and links to Pass. This resolves #97
Thanks for the PR!
The PauseLayer had its Control's mouse_filter flag set to Stop which caused Control nodes in the gameplay scene from receiving gui_input events. This resolves it by setting them to Ignore and the buttons and links to Pass. This resolves #97