Closed FlavioFS closed 5 years ago
Thanks @FlavioFS for you help! I merged all the pull requests.
I made a small change: I fixed the camera shake because it was stopping the parallax background, I think because in Godot the parallax nodes and the camera have some coupled logic.
Apart from that, thanks for your interest in Space Shooter and in the Crystal Bit project! 🎉
It overlaps with issue 86 #99 so yeah... I did it too. 😅