Closed davcri closed 5 years ago
Can I take this issue?
Sure @Derek52 :smiley:
Instead of a script, can I make an enemy spawning node? The node could be positioned wherever an enemy should spawn, and new enemies could spawn at the spawner's position.
Done in #33
Now that we have an enemy scene (see #25), we can implement a spawn system for the enemies.
We need a script that:
1.Creates a new instance of the
Enemy1.tscn
MAX_AMOUNT_OF_ENEMIES
with value 5MAX_AMOUNT_OF_ENEMIES
[Optional]:
export
keyword)Note: feel free to remove the GUI elements that you see in the right side of Level1 scene.