crystal-bit / space-shooter

Shoot 'em up game, developed for the Hacktoberfest 2019 event with the Crystal Bit community.
GNU General Public License v3.0
41 stars 34 forks source link

Implement Enemy1 movement #62

Closed Marco-2188 closed 5 years ago

Marco-2188 commented 5 years ago

I modified set spawn position and implement the enemy motion in game with two different pattern. The first one is a simple horizontal movement the other is a "Z" movement. I added a timer node in enemy.tsnc to kill enemy after three second if not killed by player

davcri commented 5 years ago

Amazing work @Marco-2188! I like the movement of the enemies and how you used the viewport size to determine the movement direction.

I merged the PR and I made some minor code style change.

Thanks for your contribution and happy Hacktoberfest!