crystal-bit / space-shooter

Shoot 'em up game, developed for the Hacktoberfest 2019 event with the Crystal Bit community.
GNU General Public License v3.0
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Pick powerup on Spaceship collision #85

Closed davcri closed 4 years ago

davcri commented 4 years ago

When the Spaceship intersects with a Powerup:

  1. Remove the powerup from the scene
  2. Activate the powerup effect (see: https://github.com/crystal-bit/space-shooter/blob/master/game-design-doc/game-design-document.md#fire-bullet---powerup1)
  3. Deactivate the powerup after 15 seconds

Feel free to implement a different behaviour for the powerup. It would be nice to update the GDD as well in this case.

ManuelPepe129 commented 4 years ago

I'll do It

FlavioFS commented 4 years ago

Since I've made it disappear in issue 86 (#99), it kinda overlapped with this issue 85. So I did it too, sorry for medling in your stuff @ManuelPepe129 😅