cs230-group31 / project-spleego

CS230 Assignment Two
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Come up with Tile weights #34

Closed liamdln closed 3 years ago

liamdln commented 3 years ago

No coding required here, but what do we want the different tile weights to be?

The tile classes are:

alvaro96teleco commented 3 years ago

equal odds? (20, 20, 20, 20, 20)%

liamdln commented 3 years ago

equal odds? (20, 20, 20, 20, 20)%

We would want more normal tiles to come out over action tiles, maybe:

salar757 commented 3 years ago

Could we make a difficulty setting where we can change the odds before the game starts?

zishi007 commented 3 years ago

Regular Tile - 50% Fire Tile - 15% Freeze Tile - 15% BackTrack Tile - 10% DoubleMove Tile - 10%

More regular tiles.

MoeShahid commented 3 years ago

I agree to what Zero put above ^ However, I have a further breakdown.

Regular Tile - 50% Fire Tile - 15% Freeze Tile - 15% BackTrack Tile - 10% DoubleMove Tile - 10%

The goal tile can also end up being pushed into the silk bag and therefore will also need a percentage associated to it. So within regular tile, there will be a 98% chance that the tile is a regular floor tile but a 2% chance that the tile is a goal tile.

MoeShahid commented 3 years ago

Could we make a difficulty setting where we can change the odds before the game starts?

I think this is a great idea, however it would not be under "difficulty" it would be a Gamemode option where the user can change the percentages of the tiles. This probably isn't at the top of our concerns at the moment and would be an extra feature once we finish the core of the game.

alvaro96teleco commented 3 years ago

maybe a normal mode, and an action mode with more odds on action tiles

liamdln commented 3 years ago

Think we will go with @MoeShahid's idea!