Closed stocktonwoodworth closed 1 year ago
Tried to get path2D and GSAP to work together for playback feature.
{t:200}
Worked with Abel on the playback feature.
{t:50}
Worked with Abel on playback feature. Started incorporating a hash map.
{t:120}
Worked with Abel on Playback and fixing the colored trail.
{t:200}
Additional work with Abel on line connection and map storing.
{t:60}
Worked with Abel on line connection so GSAP can correctly traverse a path.
{t:80}
Fixed the path issue with Abel.
{t:150}
Built function with Abel to convert our path into a d attribute for path elements. This will be added to an SVG that is a part of the canvas. The reason for the SVG addition so the GSAP library can recognize it. Once the paths are dynamically created, GSAP's motionPathPlugin can playback an animation.
{t:60}
Created a new function that adds a path element to an SVG. The path element as a d attribute that is created from the previously built 'buildDPath' function.
{t:75}
Worked on playback with Abel. GSAP won't work with how the application was built from the start. We plan to switch to CSS to get the playback working.
{t:90}
Worked on playback with Abel. Set up the CSS animation playback and added a mutation observer to watch the DOM. Haven't been able to get it working.
{t:90}
Worked with Abel on the playback. We have a bit of it working but the cube doesn't follow along the path.
(t:165}
References user story #7
Experiment with GSAP and playback features.