cs6413110 / Pixel-Tanks

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FINAL BALANCING #13

Open CelestialKnight7 opened 2 months ago

CelestialKnight7 commented 2 months ago

okay nvm I have to re-type everything spam here about balancing stuff unless stated otherwise do not edit this comment

CLASSES:

ITEMS:

PERKS:

CelestialKnight7 commented 1 month ago

@cs6413110 Updated Oct 23

LostKing73 commented 1 month ago

he says hes ignoring for a week

CelestialKnight7 commented 1 month ago

😭

3foe commented 1 month ago

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cs6413110 commented 1 month ago

Ok, unignoring bc brain cells on cooldown

cs6413110 commented 1 month ago

Radar fixed. Level 1 -> See enemies Level 2 -> See friends and enemies

Idk when we decided on this but I remember we did a while back and it's coded that way so... done?

CelestialKnight7 commented 1 month ago

@cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110

  • add dying core
  • add overdrive
  • replace bomb with breacher
  • rework spike for bear trap (bread trap - name pending)
  • cooldown perk - buff
  • grip - fix
  • remove i frames from reflect
  • stealth nerf
  • medic fix
  • builder fix
  • smoke bomb buff
  • airstrike buff

@cs6413110 jsut remove items from this list after they get completed or write a comment saying whats done so i can remove. Thanks

DarkMemeGod411 commented 1 month ago

I frames from reflect are removed ages ago

CelestialKnight7 commented 1 month ago

i thought they werent cuz the bread kept spamming about it

LostKing73 commented 1 month ago

so like, replace smoke with the electric bullet thing. the current replacement is just big spike

CelestialKnight7 commented 1 month ago

nah

BreadSpammer commented 1 month ago

airstrikes rework: when the airstrike is placed, you will still see the airstrike symbol, but now, it will actually be moving towards the nearest player(does not target turrets) moving towards them at about half a tank's speed. the airstrike will also last 5 seconds, giving people more opportunities to get the grip in. you could also use the new bear trap, or blocks to trap them in with it. all other stats are identical this rework makes airstrikes better, allowing for easier one shots, and more pressure that cant be ignored, while also giving builders the chance to save their turrets by luring the airstrike away.

imagine, Helldivers laser except that it's outrunable.

LostKing73 commented 1 month ago

bro. smoke is bad. why have it. it doesn't even work right like ik ur in there

LostKing73 commented 1 month ago

alex, its BETTER with that, literally why downvote

DarkMemeGod411 commented 1 month ago

bc i like the current one that is hard to block and could kill people in void

LostKing73 commented 1 month ago

this is HARDER to block, and can still kill in the void!!!!!??????? LITERALLY read before downvoting??????

CelestialKnight7 commented 3 weeks ago

make USB die on toolkit (does not do this currently) and make this effect both friendly and enemy usb's so if u want health u have to sacrifice ur buff

CelestialKnight7 commented 3 weeks ago

make radar arrows disappear at close range

BreadSpammer commented 3 weeks ago

make USB die on toolkit (does not do this currently) and make this effect both friendly and enemy usb's so if u want health u have to sacrifice ur buff

was how It originally worked, but now its on a 30 second cd, bc someone added that, and I'm too lazy now so like LAG AEF A

LostKing73 commented 3 weeks ago

remove spike dissapearing after 5 seconds? like spike is usess if I cant use it to hit someone whos running by pres setting it up. in a close fight just placing it cant do enough damage to be viable

LostKing73 commented 3 weeks ago

ik beartrap is gonna be added but rn its not, so fix this

LostKing73 commented 3 weeks ago

make bomb break fire

BreadSpammer commented 3 weeks ago

it doesnt? also don't use spike. its like actually usless. does basically no damage, even with spike block, and doesn't slow, so waste of an item. use dyna until bear trap added

LostKing73 commented 3 weeks ago

bro.

  1. it does dissapear after 5 seconds. i tested. if not 5 seconds its too short.
  2. u are literally only proving my point by saying it sucks.
  3. bear trap expected addition date: 2031
cs6413110 commented 3 weeks ago

ITS SPIKE TRAP FIX

CelestialKnight7 commented 3 weeks ago

we already have the final items so no point in balancing it if its going to get replaced. just cope until it's added cuz time that u want spent fixing items that will be replaced could be spent replacing the item

cs6413110 commented 3 weeks ago

Me crying that we added a slowness item and now AI is going to be more pain

LostKing73 commented 3 weeks ago

uhm, speaking of ai, why can ai turrets block me?

BreadSpammer commented 3 weeks ago

if we add a new item, then i'd want it to be a light damage item. one that does a bit less damage then dynamite, but is easier to hit, and has big AOE.

LostKing73 commented 3 weeks ago

nuke 2.0 its the same but green

LostKing73 commented 2 weeks ago

dying core should have a totem popping animation for when it activates

BreadSpammer commented 2 weeks ago

yes but like not copywrite totem unless Aaron approves

3foe commented 2 weeks ago

minecraft-minecraft-totem

CelestialKnight7 commented 1 week ago

is airstrike done?

3foe commented 1 week ago

What about reworking tacticle?

DarkMemeGod411 commented 1 week ago

no Tactical changes. works well as-is

cs6413110 commented 1 week ago

We just need one item and one perk

BreadSpammer commented 1 week ago

so like I say we should change the block perk to include all items, not just block, so it can be used with more classes

cs6413110 commented 1 week ago

what does that mean

BreadSpammer commented 1 week ago

Item Enhancer:

gives a (25,50,75)% chance to enhance any item you use, making them stronger

this makes it so its not just a block perk, and helps anyone who uses it

3foe commented 6 days ago

That's gambling. Since we are replacing adrenaline with a health-activated perk the new perk should be health-activated too.

CelestialKnight7 commented 6 days ago

We just need one item and one perk

no? we have all the items

  1. shield
  2. tape
  3. glu
  4. airstrike
  5. bomb (replaced with breacher)
  6. block
  7. block
  8. usb
  9. spike (replaced with trap)
  10. reflect
  11. smoke bomb
  12. dyna
3foe commented 6 days ago

ok so perk.

3foe commented 6 days ago

ima see what the GPT says

LostKing73 commented 6 days ago

ima see what the GPT says

ofc u have to gpt an idea

3foe commented 6 days ago

hey none of us have had an idea that all of us agree on, and I came up with one on my own:

Regen Ai have regeneration over time, we could make this a perk because , 1) takes no time to add since its already in the game 2) we debated giving it to the tank already 3) its not broken ability wise

LostKing73 commented 6 days ago

"on my own" yeaaa... suuuure....

CelestialKnight7 commented 6 days ago

already have the toolkit system and the reason ai Regen is cuz they don't have toolkit which I should put in an ai issue

3foe commented 6 days ago

ye but it could be a perk

CelestialKnight7 commented 6 days ago

ye but it could not