Open CelestialKnight7 opened 2 months ago
@cs6413110 Updated Oct 23
he says hes ignoring for a week
😭
@cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110
Ok, unignoring bc brain cells on cooldown
Radar fixed. Level 1 -> See enemies Level 2 -> See friends and enemies
Idk when we decided on this but I remember we did a while back and it's coded that way so... done?
@cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110 @cs6413110
- add dying core
- add overdrive
- replace bomb with breacher
- rework spike for bear trap (bread trap - name pending)
- cooldown perk - buff
- grip - fix
- remove i frames from reflect
- stealth nerf
- medic fix
- builder fix
- smoke bomb buff
- airstrike buff
@cs6413110 jsut remove items from this list after they get completed or write a comment saying whats done so i can remove. Thanks
I frames from reflect are removed ages ago
i thought they werent cuz the bread kept spamming about it
so like, replace smoke with the electric bullet thing. the current replacement is just big spike
nah
airstrikes rework: when the airstrike is placed, you will still see the airstrike symbol, but now, it will actually be moving towards the nearest player(does not target turrets) moving towards them at about half a tank's speed. the airstrike will also last 5 seconds, giving people more opportunities to get the grip in. you could also use the new bear trap, or blocks to trap them in with it. all other stats are identical this rework makes airstrikes better, allowing for easier one shots, and more pressure that cant be ignored, while also giving builders the chance to save their turrets by luring the airstrike away.
imagine, Helldivers laser except that it's outrunable.
bro. smoke is bad. why have it. it doesn't even work right like ik ur in there
alex, its BETTER with that, literally why downvote
bc i like the current one that is hard to block and could kill people in void
this is HARDER to block, and can still kill in the void!!!!!??????? LITERALLY read before downvoting??????
make USB die on toolkit (does not do this currently) and make this effect both friendly and enemy usb's so if u want health u have to sacrifice ur buff
make radar arrows disappear at close range
make USB die on toolkit (does not do this currently) and make this effect both friendly and enemy usb's so if u want health u have to sacrifice ur buff
was how It originally worked, but now its on a 30 second cd, bc someone added that, and I'm too lazy now so like LAG AEF A
remove spike dissapearing after 5 seconds? like spike is usess if I cant use it to hit someone whos running by pres setting it up. in a close fight just placing it cant do enough damage to be viable
ik beartrap is gonna be added but rn its not, so fix this
make bomb break fire
it doesnt? also don't use spike. its like actually usless. does basically no damage, even with spike block, and doesn't slow, so waste of an item. use dyna until bear trap added
bro.
ITS SPIKE TRAP FIX
we already have the final items so no point in balancing it if its going to get replaced. just cope until it's added cuz time that u want spent fixing items that will be replaced could be spent replacing the item
Me crying that we added a slowness item and now AI is going to be more pain
uhm, speaking of ai, why can ai turrets block me?
if we add a new item, then i'd want it to be a light damage item. one that does a bit less damage then dynamite, but is easier to hit, and has big AOE.
nuke 2.0 its the same but green
dying core should have a totem popping animation for when it activates
yes but like not copywrite totem unless Aaron approves
is airstrike done?
What about reworking tacticle?
no Tactical changes. works well as-is
We just need one item and one perk
so like I say we should change the block perk to include all items, not just block, so it can be used with more classes
what does that mean
Item Enhancer:
gives a (25,50,75)% chance to enhance any item you use, making them stronger
this makes it so its not just a block perk, and helps anyone who uses it
That's gambling. Since we are replacing adrenaline with a health-activated perk the new perk should be health-activated too.
We just need one item and one perk
no? we have all the items
ok so perk.
ima see what the GPT says
ima see what the GPT says
ofc u have to gpt an idea
hey none of us have had an idea that all of us agree on, and I came up with one on my own:
Regen Ai have regeneration over time, we could make this a perk because , 1) takes no time to add since its already in the game 2) we debated giving it to the tank already 3) its not broken ability wise
"on my own" yeaaa... suuuure....
already have the toolkit system and the reason ai Regen is cuz they don't have toolkit which I should put in an ai issue
ye but it could be a perk
ye but it could not
okay nvm I have to re-type everything spam here about balancing stuff unless stated otherwise do not edit this comment
CLASSES:
ITEMS:
PERKS: