Open BreadSpam opened 6 months ago
Prestiging
basically, start over your account to experience low level again for a higher max level reward. adds a huge amount of replayability to game and a lot more grind to be had. like imagine losing to a flat, so u grind for a week for rank 25, then destroy them then EZ
Player level/achievements
The player level is separate from your tank level, and tracks your overall progress. this includes levels beaten, cosmetics gotten, achievements made, and your tank level. this level can go all the way up to 100, and will give you not only xp and crates, but also many privileges. these include commands, menus, settings, and at level 100, vip rank, because to get that, you need to beat the whole game.
achievements are goals that you can complete when your bored, reminders of your progress, and something fun and interesting. achievements can reward basically anything, but most importantly, player xp. here are a few examples of achievements
List of achievements
already made a doc of achievements like 2 years ago,
https://docs.google.com/document/d/1nRE4K2F1TsLqsdGoPxpbSL4v5DLSRGnLED5BhMRcdn0/edit
bo that is so outdated save
ye but still prob has like at least 2 things of value on it
exactly. like why are we removing all the things u could buy. also what do u think of bringing back kits/perks? (like thermal armor. basically extra passives)
eeeeeehhhhh? idk maybe. could be cool and could be something to buy but that means editing the inventory menu again and I'm running out of space to put buttons while still being mostly symmetrical.
also less importantly it could mean unbalancing the game
it wouldnt unbalance game bc if ther ewas like 1 or 2 good perks, then everyone would use so not op (like how shield and blocks are op but not nerfed)
also there is plenty of space
My brain doesn't have enough space to keep track of all the spam
Perks
basically extra passives for your tank. and don't worry, wont need balancing bc everyone will just use meta perk so um not op if everyone uses it (healing item logic)
more ideas soon.
Perks
basically extra passives for your tank. and don't worry, wont need balancing bc everyone will just use meta perk so um not op if everyone uses it (healing item logic)
- Life steal: heal 10% of dmg u deal using normal shots
- Protection: 5% dmg reduction
- Auto Item: automatically uses items such as bomb and healing items when they are most effective
- Reflect Boost: boost also gives reflection
- Thermal armor: dmg to idots who touch
- Defensive stance: 25% less dmg if standing still
more ideas soon.
but its a good basis for perks. and if u really like leveling stuff we could add tiers to these for example tier 1 thermal armor does like 1 dmg per sec while touching, but teir 5 would do like 10 dmg per sec while touching. obviously some would only have 1 tier like reflect boost (cuz how do u buff that?) so the max amount of tiers a perk can have would change depending on the perk.
Yes, im stealing this idea from DRG.
!?!?1//?//?//?/////heart attack watwatawtawtawtawtawtwaatwat lag bye clsoing
SOR THIS IS VALUABLE SPAM
add all of the upvoted things at the top then u can close
I read until valuable spam and then gave up
sOr
Bruh when is any of this gonna get added???? Everyone thinks these are gud ideas, so @cs6413110 add prestiegung, orelse I'll make a beta ez
no
OMG STOP CLOSING THIS ISSUE also im adding prestieging EZ (just gonna be really expensive level 20+ ez
don't add presditgnging sor
cant spel
but dont
Bruh fine I'll do it when accounts reset (never)
Ok so close?
Nope
no progression, just fix
bruh its so annoyance that nothing here has been coded yet bc everyone is max level, and we cant do account reset until this is added sauhsuagsahkfa
lol
but its a good basis for perks. and if u really like leveling stuff we could add tiers to these for example tier 1 thermal armor does like 1 dmg per sec while touching, but teir 5 would do like 10 dmg per sec while touching. obviously some would only have 1 tier like reflect boost (cuz how do u buff that?) so the max amount of tiers a perk can have would change depending on the perk.
Yes, im stealing this idea from DRG.
making
ok do
9 perk slots, but all of them will be crazy expensive. so the ones that are staying are:
2 3 3 1 1 3 2 3 3
ok, but for 8, make it give a small invincibility so if you get shotgunned, you don't die
also there are 12 slots so add 3 more :)
so the 2 ones that everyone will use is the 2nd boost and the cloak, but if turrets also get buffed, then thermal armor would maybe work
not with the template im doing
u'll see :)
2.emergency cloak 4.thermal armor 6.scav 8.reflect boost 10.double boost 12.grapple cd 14.advanced gripple 16.ai managing 20.not done yet
what level each perk will be unlocked at
will reset each "reboot" if we add prestiging
Just tell me how to add user variables then I can half code all of this lol
UH nope. You don't touch anything that saves because you can cause permanent damage.
well then code perks
Can we close this? I'll get to perks eventually. That is progression enough(for both game and players)
Add everything on here for a close
BREEEEEEEAD. NEED MOAR PERK IDEAS
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FIXXXXXXXXXXX, like wut its literally broken omg stap lag update and fix already - bread 2024