Closed BreadSpam closed 1 week ago
I say we make it so for every player, the closet ai will knows ur location. if they die, the next closest will get ur location until they all die. this will hopfully make it so there is a constant flow of ai, but this much make it hard to kit
we could also make it so if there is only a few ai left, they know ur location, so the stragglers wont flat on u
add game modifiers :)
i agree. way to repetitive, possibly an augment feature where there is random events, like you get /frozen occasionally
right now, each wave spawns ( 0-5 * round ) ai at a seemingly random rank for each round. this is a problem bc round 1 could theoretically be harder then round 10.
its supposed to spawn (2-5*round) ai, and their rank is dependant on how many spawn, for example: round 1 stats: 50 points, one tank costs 10, adding a rank costs 1 per rank this means if 5 ai spawned, then they would all be rank 0 (rank 0's have 0 items or class, and in the future, worse ai) if 2 spawn, both would be rank 15, or 1 rank 20 and 1 rank 10 (just 1 cant spawn bc rank 40 doesn't exist lol)
opinions on augments?
bad
make it so it gives crates
BREAD REVERT
ye we cant join
make defence give crates
It does???
God bread
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From: BreadSpam @.> Sent: Thursday, March 28, 2024 1:52:09 PM To: cs6413110/Pixel-Tanks @.> Cc: 3foe @.>; Comment @.> Subject: Re: [cs6413110/Pixel-Tanks] Defense Issues (Issue #404)
It does???
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make ai actually target players And make rewards for finishing defense : 100 crates for completing every round
increase crates earned
decrease crates earned
ye fix
10*round defeated on is the amount of crates u gey
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From: cs6413110 @.> Sent: Monday, April 1, 2024 10:26:32 AM To: cs6413110/Pixel-Tanks @.> Cc: 3foe @.>; Comment @.> Subject: Re: [cs6413110/Pixel-Tanks] Defense Issues (Issue #404)
ye fix
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rework crate system (crate ratitys for more 7th grader gambling addiction)
no
I can make an arrow mechanic like radar that will point in the direction of closest enemy for tdm, defense, and duels(if not stealth). Technically even ffa if people wanted it
Confetti - All gamemodes(meh brain needs arrow) Thumbs Up - TDM, Defense, Duels only Thumbs Down - Back to the coding mines
YES ADD NOW FIXXX
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From: cs6413110 @.> Sent: Wednesday, April 3, 2024 3:29:52 PM To: cs6413110/Pixel-Tanks @.> Cc: 3foe @.>; Comment @.> Subject: Re: [cs6413110/Pixel-Tanks] Defense Issues (Issue #404)
I can make an arrow mechanic like radar that will point in the direction of closest enemy for tdm, defense, and duels(if not stealth). Technically even ffa if people wanted it
Confetti - All gamemodes(meh brain needs arrow) Thumbs Up - TDM, Defense, Duels only Thumbs Down - Back to the coding mines
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No, it won't work on stealths
so um this is good for defense, but we are adding the border mechanic anyway so dont add to tdm and duels
can we please have ai gripling? even if its super buggy, and they just clip to the nearest grid once the grip is done? also make it so grippling a turret will act the same as grippling a block bc same thing lol
ye add
I can code this.... but..... it will have to be in forever due to complexity. I won't have the brain cells to code this unless I am on break isolated in my room for 3 weeks straight.
bruh how hard can it be??? just make it like you are gripping a player, and make it so if an ai is being grappled, it wont to the move thinking :/.
so like the text at the top no work, and ai crash game :)
fix
^^^ @CelestialKnight7 @cs6413110 wdym by 🎉??? is no defense a gud thing???
I think they are saying that it is a good thing because it means less work. I think
^^^ @CelestialKnight7 @cs6413110 wdym by 🎉??? is no defense a gud thing???
saying yay cuz funny
so like the text at the top no work, and ai crash game :)
the text thing hasn't been fixed yet. in tdm either. do
🔫
^^^ this is a Tdm issue, not a defense issue
shuttage
there's a whole issue for it lol
Defense issues are carried over from ai
Details
Putting all defense bugs/problems here