Open LostKing73 opened 1 week ago
also, comment ideas for examples. i'll start
Overdrive Radar
using the regular shooting can give your bullets a small amount of guidance towards the nearest enemy.
possible alternates: shooting will make your bullets come out of ur barrel, the guide to wherever ur mouse was when you shot the bullets
@cs6413110 @CelestialKnight7 @BreadSpam @DarkMemeGod411
^^^
how about make this adrenilane (so if u take a perk + adrenilane, then that perk gets overdrived)
how about make this adrenilane (so if u take a perk + adrenilane, then that perk gets overdrived)
would solve the problem of us needing to replace adrenaline
Thats a thing? Sure that also sounds cool
saturday github notfifications, what is this, Work?
There is no rest to the spam
Fix
AAAA TOO MANY WORDS
how about make this adrenilane (so if u take a perk + adrenilane, then that perk gets overdrived)
I like this idea best, everyone agree to using that and implementing this idea?
Fix
VOTEEEEEEE @cs6413110 @CelestialKnight7
good idea but im not commited yet, what would this do to each perk?
Ye like refresh
Message ID: @.***>
Also, this is technically worse for our timeline because we need to make 8 more perk enhancements instead of just making 1.
8 unorigonal ideas, or 1 original idea?
good idea but im not commited yet, what would this do to each perk?
can you list each and say what they do? cuz idk
like each perk, not overdrived
emergency shield: when this pops, gain 1 second of i frames so the issue with warrior now is for everyone oh no thermal armor: radius doubled (so imagine the 2x2 spawn. if u stood in the center, it would cover the whole thing scavenger: gain 150 HP on kill lower cd: chance for any cooldown to be not used when used. (aka free item) imagine u hit the Insta key but u get another dynamite so ur insta fails refresh: half of toolkit Cooldown refreshed on toolkit completion medic flash back radar: all bullets shot get a small amount of aimbot imagine the shot gun fights advanced grip: Cooldown reduced even when hitting someone >:) advanced grip flashback not done yet: chance to live increased to 75% hard countered by fire
emergency shield: when this pops, gain 1 second of i frames so the issue with warrior now is for everyone oh no thermal armor: radius doubled (so imagine the 2x2 spawn. if u stood in the center, it would cover the whole thing scavenger: gain 150 HP on kill lower cd: chance for any cooldown to be not used when used. (aka free item) imagine u hit the Insta key but u get another dynamite so ur insta fails refresh: half of toolkit Cooldown refreshed on toolkit completion medic flash back radar: all bullets shot get a small amount of aimbot imagine the shot gun fights advanced grip: Cooldown reduced even when hitting someone >:) advanced grip flashback not done yet: chance to live increased to 75% hard countered by fire
I literally said not overdrive. what do they NORMALLY DO
bruh, DONT HIDE. WHAT DO THEY NORMALLY DO SO I CAN HAVE AN OPINION
me omw to go to hell and find the old perk issue
thank youuuuuu
uhm feel free to disect it
ooh i like ur 9
nah max on 100/0
for max ezzage
uhm, make a list pls then im a tired
already made one??? @CelestialKnight7 approve
also i feel like 1 could be good and would allow you to swap something out for that shield spot that everyone uses
true
yes to all
:(
base advanced grip btw: when you grapple a person you get the base cooldown, but if you grapple a wall the cooldown is reduced by t1: 1/3rd, t2: 2/3rds, t3: 100%. so at t3 u can spam gripple as much as u want with a 0 second cooldown. this makes it easier to grapple people without worrying about grappling into a turret den.
overdrive: the grapple can curve a maximum of 20 degrees to attempt to hit something OR a player remains grappled until you deactivate the grapple by pressing (grapple keybind) again.
🎉 = first overdrive idea 👀 = second overdrive idea
buff base cooldown reduction perk tho so that the healing one doesnt overshadow it t1: 10% reduced t2: 15% reduced t3: 25% reduced
overdrive: the grapple can curve a maximum of 20 degrees to attempt to hit something OR a player remains grappled until you deactivate the grapple by pressing (grapple keybind) again.
🎉 = first overdrive idea 👀 = second overdrive idea
@cs6413110 @BreadSpam @LostKing73 @DarkMemeGod411 VOTE
Ngl just insta the basic lower cd perk
buff base cooldown reduction perk tho so that the healing one doesnt overshadow it t1: 10% reduced t2: 15% reduced t3: 25% reduced
^^^
gotcha, i like it
IGNORE THIS TOP COMMENT, SCROLL DOWN TO VOTE FOR NEW IDEA
The Basics
When you max out a perk, you can spend a TON of money(like a million) to get an "Overdrive" for that perk. Instead of having 2 perks, having an overdrive takes up both spots, and is a overpowered "super" version of that perk
Why add this?
This adds more reason to grind for money, and another way to be op, but still balanced.
Examples (can be changed)
Menacing Aura - The aura now limits the player effected by Menacing Aura to only move as fast as the player using Menacing Aura (this does not include gripples or being gripped)
...i cant think of more ideas rn...
Voting
👍 = Yes 👎 = No (comment why)