Closed BreadSpam closed 3 months ago
yea uh hlap
Bruh do u know how many abilities and tanks already have??? Imagine if we made gripple invincible and any item also has reflect and 2 second item cooldown reduction :((((
Tanks are strong enough. I don't want them to get stronger :/
Bruh what even is ur idea??? Like what stats do u get from upgrading? Explain. Like tell me the list of stats that get upgraded
show me a skill tree with everything planned out such as what gets upgraded and by how much (like mine)
btw, my idea isn't that hard. u don't code anything new, just add if statements to if you have the ability unlocked, and at what level :/
Google drawings XD
Aaron gab perm to close so bye :D
Details
I don't want to add more features/stats to tanks. the game is already super complicated, and adding more would make the game near impossible to understand for new players. I say that we make it so you unlock basic abilities via the skill tree to help new players ease into the game's mechanics and provide new incentive to learn about each ability when you unlock them, and also make levels feel more impactful then they are now.
here's my thingy
each level will give the usual stats, along with a skill point you can use on the skill tree.
new accounts will only be able to move and shoot, nothing else. this will help new players understand new mechanics as they unlock them via the skill tree
if there is a circle in-between 2 points, then the upgrade costs 2 perk points instead of 1
the first perk is auto unlocked, and prestieging requires the top 4 perks to be unlocked first, but dosent cost a skill point
whenever a new mechanic is unlocked, a tutorial will start in order to teach the player how it works
👍 = good idea (despite how bad my skill tree layout is) 👎 = bad idea (not bc how bad my skill tree layout is) 👀 = I want the skill tree to change (post idea)