Closed SlimeVRX closed 1 year ago
Download: Dilireba_001.zip
This is UV-sample file 000000
I have a question: Why is my texture not of the same quality as in the dataset? The texture is smoother, less detailed
This is the texture file when I run the file 000000: less detail than texture sample, wrinkles on the forehead are no longer visible
Download: 000000_front.zip
Hi @csbhr
Metahuman Animator has just been released.
Do you have any plans to create a large dataset with the help of Metahuman Animator?
I would like to join in helping to create high-quality texture datasets
Thank you!
Hi @csbhr
Metahuman Animator has just been released.
Do you have any plans to create a large dataset with the help of Metahuman Animator?
I would like to join in helping to create high-quality texture datasets
Thank you!
i have some questions:
Hi @foocker
I am interested in creating a 3D virtual human, so I have 2 goals mesh and texture
Mesh: There are a lot of work at realy3dface.com - synthesize the most accurate mesh estimation articles
Texture: According to Unreal standards - Metahuman needs (DIFF, NORM, ROUGH, SSS) map. Currently most of the articles are doing BaseColor (DIFF) map. And there is no dataset of high quality textures like FFHQ-UV
Creating a high quality dataset (DIFF, NORM, ROUGH, SSS) map is necessary
DigitalEmily2 Project
Hi @foocker
I am interested in creating a 3D virtual human, so I have 2 goals mesh and texture
* Mesh: There are a lot of work at realy3dface.com - synthesize the most accurate mesh estimation articles * Texture: According to Unreal standards - Metahuman needs (DIFF, NORM, ROUGH, SSS) map. Currently most of the articles are doing BaseColor (DIFF) map. And there is no dataset of high quality textures like FFHQ-UV
Creating a high quality dataset (DIFF, NORM, ROUGH, SSS) map is necessary
DigitalEmily2 Project
thx reply! You are starting from an industrial point of view, I also have such needs. realy3dface.com ls good.
Hi,
This FFHQ-UV model can output 3D obj or just UV texture? If can output 3D obj, which .py should I run ?
This FFHQ-UV model can output 3D obj or just UV texture?
You can download to see output format
If can output 3D obj, which .py should I run ?
FFHQ-UV code is very easy to run. Please run step-to-step
你好,遇见这个错误是什么原因呢?
Error: 'Endpoint'. MS API error, sleep 2 minutes and retry 1-st.
你好,遇见这个错误是什么原因呢?
Error: 'Endpoint'. MS API error, sleep 2 minutes and retry 1-st.
I dont have MS API, I read sample MS API and reuse these values
Please create a new issue.
不用去调这个api是怎么获取那些值的呢
@SlimeVRX could you please accept my we chat request?
Yes!
可以加个你的微信吗,你微信多少
Please add my wechat
好的 谢谢 我加你了
Please add my wechat
Sir, how can I add you on wechat? What is your id?
好的 谢谢 我加你了
请问一下大佬微信怎么加的
Please add my Wechat
This is the texture file when I run the file 000000: less detail than texture sample, wrinkles on the forehead are no longer visible
Download: 000000_front.zip
@SlimeVRX Thanks for your kind reply about this work.
From this UV-texture map, you seem to use RGB Fitting for producing the UV-texture map.
However, we provide two ways to generate a UV-texture map from a given facial image (see here):
Sorry, I will feedback soon!
Hi everyone,
I said I would assist everyone with the issues over the weekend. Now that I have time, create issues and tag me, I will help everyone
Sorry my WeChat is not available at the moment (I left my phone at the office)
大家好,
我说我会在周末协助大家解决问题。现在我有时间,创建问题并标记我,我会帮助每个人
对不起,我的微信目前不可用(我把手机留在办公室了)
你好,请教个问题,如何可以让生成贴图的速度变快。如果用第二种方法,可以不生成obj文件这样会让生成速度变快吗
好的 谢谢 我加你了
大佬,可以加个微信吗?
。。这加微信是啥情况,没看懂。
。。这加微信是啥情况,没看懂。
SlimeVRX这人是机器人?我看之前有人加他,他还同意了
Hi, I chat with @pyh007 on Wechat. He asks a lot.
您好,请问我在渲染整个Head时候会产生黑块,什么原因呢? @SlimeVRX @foocker @pyh007
Thank you for your great work
My goal is to create my face in Unreal
https://github.com/csbhr/FFHQ-UV/assets/99313947/c10ec0d9-87e8-44c1-b690-1149079be520
Download: tin_0_1024.zip