csbhr / FFHQ-UV

The official repository of our CVPR2023 paper "FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction".
MIT License
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Converting a UV texture made for HiFi3D++ into a UV texture for FLAME #55

Open Oocean35 opened 11 months ago

Oocean35 commented 11 months ago

Hi @csbhr, Thanks a lot for sharing this amazing work ? Any idea how to convert a UV texture made for HiFi3D++ into a UV texture for FLAME ? Thanks a lot !

csbhr commented 11 months ago

There are two possible ways to achieve this:

  1. Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
  2. Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.

However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].

hijacks12 commented 10 months ago

There are two possible ways to achieve this:

  1. Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
  2. Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.

However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].

hi, is there some more detailed steps

Brown2Wang commented 9 months ago

I think there are still limitations to FLAME heads, but if I had a head model created by Character Creator4, how should I convert this